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A strange jungle exploration (2017, character: explorer)

This project is the practical part of my bachelor thesis. I will create a small terrain in Unreal Engine 4 with some maya ruins deep in a jungle. The finished projekt should be a very short game in which you can explore the ruins as a hightech robot with your friend, an older explorer. So there are a few assets and two charakters with animations, that are meant to be done for this projekt. I´m working together with two of friends who will do coding and sound.

This post just presents the explorer.

I decided to test Marvelous Designer for the cloth and I am pretty happy with the results.

I decided to test Marvelous Designer for the cloth and I am pretty happy with the results.

This is the concept for the face of my explorer. (Photoshop)

This is the concept for the face of my explorer. (Photoshop)

This the highpoly of the explorers head. (Zbrush)

This the highpoly of the explorers head. (Zbrush)

These are the highpolyhands for the explorer(Zbrush)

These are the highpolyhands for the explorer(Zbrush)

I made a first version of the boots for the explorer (Zbrush)

I made a first version of the boots for the explorer (Zbrush)

The next small things are two small boxes for his belt (Zbrush)

The next small things are two small boxes for his belt (Zbrush)

The Lowpoly ist done and I started texturing, by polypainting in zbrush. (Picture shows lowpoly in Maya)

The Lowpoly ist done and I started texturing, by polypainting in zbrush. (Picture shows lowpoly in Maya)

This is the Lowpoly with textures in Maya. I decided to use Substance Painter for the rest of the textures, to make faster progress.

This is the Lowpoly with textures in Maya. I decided to use Substance Painter for the rest of the textures, to make faster progress.